Provodnik Games

We make interactive dramas

About us

We develop minimalistic games in the interactive fiction genre. We put content above form and consider the gameplay as subordinate to artistic goals.

Our studio was founded in 2017 during a casual talk on the sports ground. In 2019 after trying our hand at network competitions we released our first interactive novel Railways of Love on mobile phones. Our next project is an award-winning drama about growing up — Dull Grey. It is available on all major consoles since May 2021. We’re planning a release in Steam, Google Play and App Store later in 2021.

The action of our games takes place in the sci-fi world of the Progress-program. This world takes its origin in the series of Russian-language fiction by Roman Vlasov.

Our team:

Dull Grey

Dull Grey is an award-winning visual novel about growing up. It tells about mother and son, free will, and the search for happiness among foggy mountains and grey pipes.

You will be making one and the same choice again and again deciding who the son should become — a lamplighter or a tallyman. At first it may seem that the situation leaves you no choice at all. But don’t jump to conclusions, take a moment to think it over and then, perhaps, you’ll see your story in full color.

Key features:

  • The drama of everyday life shown against the background of a retro-futuristic world controlled by the Progress-program
  • An unusual mechanic of a single choice leading to different game endings
  • A visual style tracing back to Soviet graphics of the 20s
  • Inspired by the worlds of Strugatsky brothers, Dostoevsky’s works and Tarkovsky’s movies



Xbox One Nintendo Switch PlayStation 4/Vita

Railways of Love

An interactive road novel about love and fate in the tradition of the Russian classics.


Train wheels click-clack monotonously. Two people - a man and a woman - go back home from the city of the future. They have feelings for each other. They are doomed to part.

Change their destiny and help the protagonists confess their love. It won’t be simple, but every successive attempt will reveal more about the world controlled by Progress-program, about the protagonists’ background and will unlock additional paths through the conversation.

Every small detail of the dialogue is important: blinking light, spikehead outside the window, music in the next compartment. Discover the right sequence of these events to finally…

And it is tempting to say – make the protagonists happy. But what is happiness? What sacrifice should be made to find it? Is it possible at all? Answers to such questions may turn out to be unexpected.


Get it on Google Play